At the onset of any revolutionary new platform such as Virtual Reality (VR), there is usually an ethical dilemma that presents itself, either in terms of the paradigm shift the technology itself creates (i.e. the Internet vs. IP rights-holders) or, in the case of VR content, the immersive and visceral nature of the content we are able to create with this amazing new platform. How real is too real? Will we, the pioneering VR content creators, create content that’s potentially psychologically or even physically harmful? Will unscrupulous content creators exploit the new medium the way they have with internet content?…

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