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As if PC-based VR headsets like the $600 Oculus Rift and the $800 HTC Vive weren’t already fairly expensive to begin with, they also require pricey high-end computers to power them – raising the cost of entry to roughly $2,000 at least. Oculus wants to change that with its new tech, which will allow its headset to deliver graphics-intensive VR experiences with lower-end PC hardware than it previously required. The company says its Asynchronous Spacewarp (ASW) technique for frame-rate smoothing nearly halves the CPU/GPU time required to produce nearly the same output from the same content. It works by generating…

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